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[38], Nintendo published Donkey Kong Country for the SNES in November 1994. Language: Multilanguage. Its changes include a time limit for the playable levels and a scoring system, which had been used in the Nintendo PowerFest '94 and Blockbuster World Video Game Championships II competitions. [18] The unveiling showcased various gameplay sequences and did not reveal that Donkey Kong Country was an SNES game until the end of the presentation, fooling the audience into believing that it was supposed to be for Nintendo's then-upcoming Nintendo 64. [25] In 2019, Gregg Mayles stated that the number of hours the team put into Donkey Kong Country would be impossible in the modern game industry. [4] Marriott and Thomas concurred, opining that its hidden bonus levels add a new layer of playability through constantly arousing curiosity in the player. Donkey Kong is an arcade game released by Nintendo in Japan on July 9, 1981, July 31, 1981, in North America, and in Europe during the same year. Gregg Mayles found the change useful, so he incorporated it into the level design. Simultaneous multiplayer also conflicted with his vision of fast gameplay. [16] Nintendo had claimed it was impossible to reverse engineer the NES, but Rare managed to do so, prepared several tech demos and showed them to Nintendo executive Minoru Arakawa in Kyoto. The overworld also grants the player the opportunity to visit other members of the Kong family: Funky Kong operates flight services which allows the player to travel back and forth between different areas of the game, jumping in Candy Kong's "save barrels" gives the player the chance to save their progress, and encountering Cranky Kong in his cabins provide the player with tips and fourth wall-breaking humour.[5]. [43] It is the only video game listed in Time's top ten "Best Products" of 1994. [31][34] Wise wanted to imitate the sound of the Korg Wavestation synthesiser. Nintendo’s latest addition to the library of retro games that comes with its Switch Online subscription service includes Donkey Kong Country, Natsume Championship Wrestling, and The Immortal. [29][31] Rare asked Wise to record three jungle demo tunes that were merged to become the "DK Island Swing", the first level's track. The player can use each animal for the entirety of a level unless they are hit by an enemy. Collecting 100 bananas or all four K-O-N-G letters will give the player an extra life respectively. [24] As such, objects such as enemies, swinging ropes and barrel cannons were placed so players could continually move through a level as if walking up steps. [4] Multiplayer modes include the competitive "Contest" mode or the cooperative "Team" mode. [54], Donkey Kong Country won numerous game of the year accolades. Außerdem … It is a reboot of Nintendo's Donkey Kong franchise and follows the gorilla Donkey Kong and his nephew Diddy Kong as they set out to recover their stolen banana hoard from King K. Rool and the Kremlings. [21], Some sources, including character designer Steve Mayles and head programmer Chris Sutherland, indicate that Donkey Kong Country's development began after Nintendo offered Rare its catalogue of characters to create a game using the SGI technology, and the Stampers chose Donkey Kong. [14] Its visual fidelity obscured what Parish felt was the fact that it was inferior gameplay-wise to SNES launch titles like Super Mario World (1990). Rare developed two sequels for the SNES, Donkey Kong Country 2: Diddy's Kong Quest (1995) and Donkey Kong Country 3: Dixie Kong's Double Trouble! [3] Conversely, Eurogamer's Tom Bramwell felt that many fans gave undue attention to Donkey Kong Country's lifespan and remarked that it became "fashionable" to dislike its graphics. [24] At the time, Donkey Kong Country had the most man hours ever invested in a video game, 22 years. [21] Donkey Kong Country was backed by an exceptionally large marketing campaign. [22] This pushed the SNES hardware to its limits and there was concern that it would be impossible to compress the SGI-rendered models, which used millions of colours, into 15-colour SNES sprites. Donkey Kong Country war im Jahre 1994 ein wirklich revoltionäres Spiel. Play Donkey Kong Country game online in your browser free of charge on Arcade Spot. … Ranking high among those meritorious titles, though, sits developer Rare’s 1994 megahit Donkey Kong Country. Donkey Kong Country 3: Dixie Kong's Double Trouble! [9] One night, the Kremlings, led by King K. Rool, invade Donkey Kong Island and steal the Kongs' hoard of bananas. The port was developed alongside the GBC version of Perfect Dark[50] and many assets, including graphics and audio, were re-used from Rare's Game Boy Donkey Kong games. 20 days ago: HAJ Donkey Kong Country created a custom banner. [21] Wise noted this was a challenging, time-consuming process. [74] Writing for Entertainment Weekly, Bob Strauss said the backgrounds were "movie-like" and praised its "monster" textures and impressive 3D characters. [48] The Exposed VHS tape also contributed significantly to the hype[49] and Nintendo would repeat the strategy with future releases such as Star Fox 64 (1997). Each animal can be found in an appropriately themed level: for example, Enguarde, a swordfish that can defeat enemies with its bill, can only be found underwater, while Squawks, a parrot that carries a lantern, is found in one cave level. [17][18], When the NES's successor, the Super Nintendo Entertainment System (SNES), was released in 1991, Rare decided to limit its output and, around 1992, invested its NES profit in Silicon Graphics (SGI) workstations to render 3D models. [17][19][20] Conversely, lead designer and Steve Mayles' brother Gregg Mayles recalled that it was Nintendo that requested a Donkey Kong game. [21][28], As the Donkey Kong franchise did not have much of an established universe, Nintendo gave Rare freedom to expand it. [24], The player character's attacks changed considerably during development. The Rare farmhouse where the game was developed also frequently lost power, to the puzzlement of the electricity board. Retroware Memories – Getting Dragon Warrior, Punch-Out Special:Part 2 NES Years: RetrowareTV.com, Retroware TV – Ep 6 – Mortal Kombat 3 – Part 2 of 2, SNES Classic Edition Console (pre-installed), Switch (via Nintendo Switch Online membership). Test: Donkey Kong Country: Tropical Freeze (Plattformer) von Michael Krosta , 02.05.2018 Einseiter 1 2 3 Fazit Pro & Kontra So testet 4 Players Tasked with reviving the dormant Donkey Kong franchise, Rare assembled 12 developers to work on Donkey Kong Country over 18 months. swinging ropes), before determining the uses of the feature. [21] Rare avoided mentioning that Cranky was the original Donkey Kong in the game and marketing materials, fearing that Nintendo would disapprove of the idea. Wise noted that when he composed video game music in the 1980s, he was limited by the NES's technological restrictions. When he heard Nintendo's composers create music around the NES's limitations, it encouraged him to go back and refine. [21][24] Steve Mayles considered the shock that the audience felt after learning it would release for the SNES the "proudest moment in my game-making career". Hop the Zinger, and grab the Barrel to throw at the grey Krusha … Donkey Kong Country was key in maintaining the SNES's popularity when players were moving to more advanced consoles, such as Sony's PlayStation. [29][34] Stamper was also the driving force behind incorporating sound effects in the music, as he wanted them to play in levels but was limited by the SNES hardware. [21][22] However, Nintendo considered the redesign too great a departure from the original, and asked that Rare either rework it or present it as a new character. [32], Composing Donkey Kong Country helped Wise establish his musical style. Here's the original version ", "Donkey Kong Country (Wii U VC) Review Mini", "Super NES Retro Review: Donkey Kong Country", "SNES Classic Edition review: Worth it for the games alone", "The 100 Greatest Video Games of All Time", "Sorry, they do talk about tech but there's nothing remotely like that in here", "Remembering Donkey Kong Country Exposed", "Donkey Kong Country (Super Nintendo) Review", "Donkey Kong Country coming to Nintendo Switch Online in July", "Stamped Out! Donkey Kong Country is a platform video game developed by Rare that was originally published for the Super Nintendo Entertainment System. [70] Parish described Donkey Kong Country as Nintendo's "bluff" to make the SNES seem as if it could compare to the superior hardware that the PlayStation and Saturn offered. In dem Arcadeklassiker wurden zwei wichtige Elemente eingeführt, die sich noch lange durch die Geschichte von Nintendo ziehen sollten. Within a month of its launch in the United States, its sales reached nearly 500,000 copies. Next is another Klump, followed by two grounded Tire leaps onto another arrow platform, which you jump off of to the next one, and the next one, and the next one to the solid ledge. [20] Wise cited Kondo's music for the Super Mario and Legend of Zelda games, Tim and Geoff Follin's music for Plok (1993), synthesizer film soundtracks released in the 1980s, 1990s rock and dance music, and his experience with brass instruments as influences. Each level on the map is marked with an icon: unfinished levels are marked by Kremlings, whilst completed areas are marked by Donkey or Diddy. The fifth installment in the Donkey Kong Country series, Tropical Freeze is the direct sequel to the 2010 Wii game Donkey Kong Country Returns and was released in February 2014. [20], Since Donkey Kong Country featured advanced pre-rendered graphics, Wise wanted to push the limits in terms of audio to create "equally impressive" music and make the most of the small space he was working with. : Donkey Kong 2, als neustes Spiel Donkey Kong Country Returns). [110] Retro Studios revived the Donkey Kong Country series in 2010 with Donkey Kong Country Returns for the Wii, followed by Donkey Kong Country: Tropical Freeze (2014) for the Wii U and Nintendo Switch; both games were critical and commercial successes. The ACM process was handled by a designated computer that had a proprietary utility similar to Deluxe Paint. [21][18] Nintendo was stunned by Brute Force[21] and bought a 25 per cent stake in the company that gradually increased to 49 per cent—making Rare a second-party developer and leading to the development of Donkey Kong Country. Sgi visuals and implement them even if it seemed impossible are hit by an exceptionally marketing! 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