1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end, elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then, local v = tonumber(msg:sub(#Prefix+#'theme '+1)), elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then, local v = tonumber(msg:sub(#Prefix+#'pitch '+1)), elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then, elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then, ----------------------------------------------------------------------------, local maincolor = BrickColor.new("Really red"), local val = Instance.new("BoolValue", dude), local Vanish = Instance.new("Sound",dude), Vanish.SoundId = "rbxassetid://427025525", coroutine.resume(coroutine.create(function(), if v:IsA("Part") or v:IsA("MeshPart") then, local Aura = Instance.new("ParticleEmitter",v), Aura.Color = ColorSequence.new(BrickColor.new("Dirt brown").Color), Aura.Transparency = NumberSequence.new(0,1), Aura.Rotation = NumberRange.new(-360,360), local BodPoss = Instance.new("BodyPosition", v), BodPoss.maxForce = Vector3.new(500, 5000, 500), BodPoss.position = v.Position + Vector3.new(rd2(-2, 0), rd2(-0, 0), rd2(-0, 0)), v.BrickColor = BrickColor.new("Dirt brown"), local bgf = Instance.new("BodyGyro", dude.Head), bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(rd(-90), 0, 0), local PartEmmit1 = Instance.new("ParticleEmitter", v), PartEmmit1.Texture = "rbxassetid://520049620", PartEmmit1.Color = ColorSequence.new(maincolor.Color), PartEmmit1.Transparency = NumberSequence.new({, PartEmmit1.Rotation = NumberRange.new(-500, 500), PartEmmit1.RotSpeed = NumberRange.new(-500, 500), BodPoss.maxForce = Vector3.new(200000, 200000, 200000), BodPoss.position = v.Position + Vector3.new(rd2(-1, 1), rd2(-1, 1), rd2(-1, 1)), v.BrickColor = BrickColor.new("Really red"), local val = Instance.new("BoolValue", stone), for i, v in pairs(stone:GetChildren()) do, BodPoss.position = v.Position + Vector3.new(rd2(-5, 5), rd2(-0, 0), rd2(-0, 0)), v.BrickColor = BrickColor.new("Dark stone grey"), Instance.new("ForceField",char).Visible = false, hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false), if not torso:FindFirstChild("MusicRuin") then, local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}, local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}, return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))), return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r), if (temp2.className == "Model") and (temp2 ~= char) then, if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end, human = temp2:findFirstChildOfClass("Humanoid"), if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then, if (temp.Position - pos).magnitude < dist then, if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then, local lenSquared = vec.magnitude * vec.magnitude, local invSqrt = 1 / math.sqrt(lenSquared), return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt), function newWeld(wp0, wp1, wc0x, wc0y, wc0z), for _,v in pairs(parent:GetChildren()) do, function sound(id,position,vol,pitch,dist,start,finish), local part = Instance.new("Part",DebrisModel), delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end), local soundz = Instance.new("Sound",parent), function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans), local li = Instance.new("Part", DebrisModel), li.Size = Vector3.new(Thickness,Thickness,magz/Times), local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]), local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet, li.Size = Vector3.new(Thickness,Thickness,magz2), li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2), li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2), curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p, local HBill = Instance.new("BillboardGui",hed), local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), HBill.StudsOffset = Vector3.new(3.675,1.2,0), HMain.BackgroundColor3 = Color3.new(0, 0, 0), HName.BackgroundColor3 = Color3.new(255,255,255), HName.TextColor3 = Color3.new(0.5,0.5,0.5), HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1), HBill.StudsOffset = Vector3.new(3.675,2,0), HName.TextStrokeColor3 = Color3.new(255,255,255), --sound(743499393,Position,10,math.random(6,8)/10), sound(1050751126,Position,10,math.random(10,12)/10,50), local mesh2 = Instance.new("SpecialMesh",Part1), Part1.BrickColor = BrickColor.new("White"), Part1.CFrame = CFrame.new(Position,mouse.Hit.p), local Part0 = Instance.new("Part",DebrisModel), local PointLight2 = Instance.new("PointLight"), Part0.BrickColor = BrickColor.new("New Yeller"), local mesh = Instance.new("SpecialMesh",Part0), local bforce = Instance.new("BodyForce",Part0), bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0), local direction = computeDirection(direction), Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0), delay(9, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), Part1.BrickColor = BrickColor.new("Gold"), Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750)), if checkIfNotPlayer(ht) == true and ht.CanCollide == true then, sound(explosionid[math.random(1,#explosionid)],Part0.Position,5,math.random(6,9)/10,80), for i,v in pairs(findAllNearestTorso(Part0.Position,5)) do, if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then, v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10)), local bv = Instance.new("BodyVelocity",v), bv.Velocity = direction * (50 - ((Position - Target).magnitude/2)), for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end, local asdf = math.random(-5,5)*10-(i/20)*8, Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a)), sound(1050751126,Position,10,math.random(4,5)/10,100), Part0.BrickColor = BrickColor.new("White"), delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750)), sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500), for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do, bv.Velocity = direction * (120 - ((Position - Target).magnitude/2)), for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end, local asdf = math.random(-5,5)*10-(i/20)*12, Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a)), Sound2.SoundId = "rbxassetid://138137702", Part0.CFrame = Part0.CFrame*CFrame.Angles(0,0,-0.2), Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55), Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -13), 0.4), local FZcharge3 = Instance.new("ParticleEmitter",Part0), FZcharge3.Texture = "rbxassetid://174073769", FZcharge3.Color = ColorSequence.new(BrickColor.new("White").Color), FZcharge3.Size = NumberSequence.new(10,0), HQ.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0), local HQ2 = Instance.new("SpecialMesh",HQ), ZQW.CFrame = Part0.CFrame*CFrame.new(0,0,0), local ZQW2 = Instance.new("SpecialMesh",ZQW), H.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0), ZQW2.Scale = ZQW2.Scale + Vector3.new(6.2,6.2,6.2), ZQW.Transparency = ZQW.Transparency + 0.06, HQ2.Scale = HQ2.Scale + Vector3.new(3.2,3.2,3.2), H2.Scale = H2.Scale + Vector3.new(6.2,6.2,6.2), delay(2, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), Part1.Size = (Part0.Size*0.6) + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/80,math.random(-1000,1000)/80,math.random(-1000,1000)/750)), for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do, Part1.BrickColor = BrickColor.new("Institutional white"), Part1.Size = (Part1.Size*0.9) + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1000,1000)/10,math.random(-1000,1000)/10,math.random(-1000,1000)/750)), sound(punch[math.random(1,#punch)],Part1.Position,500,math.random(3,5)/5,50), for i,v in pairs(findAllNearestTorso(Part1.Position,100)) do, v.Parent.Humanoid:TakeDamage(100000000000000), for i=1,14,2 do for x=1,math.random(1,2) do rs:wait() end, local asdf = math.random(-5,5)*3-(i/20)*10, Part1.Material = Enum.Material.SmoothPlastic, Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1,1)*a,math.random(-1,1),math.random(-1,1)*a)), local Music = Instance.new("Sound",Part0), Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -18), 0.4), FZcharge3.Size = NumberSequence.new(40,0), local FlyAt = Instance.new("Attachment",Part0)FlyAt.Position = Vector3.new(0,0.1,0), local FlyAt2 = Instance.new("Attachment",Part0)FlyAt2.Position = Vector3.new(0,-15.5,0), local Speed = Instance.new("Trail",Part0)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2, Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 2.1 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}), Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5, HQ.CFrame = Part0.CFrame*CFrame.new(0,0,-20)*CFrame.Angles(1.55,0,0), ZQW.CFrame = Part0.CFrame*CFrame.new(-40,0,0), H.CFrame = Part0.CFrame*CFrame.new(0,0,-40)*CFrame.Angles(0,0,0), HQ2.Scale = HQ2.Scale + Vector3.new(3.2,8.2,3.2), delay(7, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), v.Velocity = Part0.CFrame.lookVector * 100, sound(punch[math.random(1,#punch)],Part0.Position,10,math.random(3,5)/5,50), for i,v in pairs(findAllNearestTorso(Part0.Position,35)) do, local Fl = Instance.new("BodyVelocity",v.Parent.Head), Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge), Fl.velocity = Part0.CFrame.lookVector*395, local asdf = math.random(-5,5)*2-(i/2)*10, Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a)), joint[prop] = joint[prop]:lerp(cfrmz, alp), lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2), lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2), lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2), lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2), lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2), lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2), lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2), lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2), lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2), lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm, if attack == false and attacktype == 1 and MUI == false then, elseif attack == false and attacktype == 2 and MUI == false then, if attack == false and attacktype == 1 and MUI == true then, elseif attack == false and attacktype == 2 and MUI == true then, if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then, hit.Parent.Humanoid:TakeDamage(5000000000000000), Smash.BrickColor = BrickColor.new("New Yeller"), Smash.CFrame = root.CFrame*CFrame.new(0,0,20)*CFrame.Angles(0,0,1.55), local Smash2 = Instance.new("SpecialMesh",Smash), local Sound2 = Instance.new("Sound",Smash), local Sound = Instance.new("Sound",torso), Smash.CFrame = Smash.CFrame*CFrame.Angles(0,0,-0.1), Smash.CFrame = Smash.CFrame:lerp(Smash.CFrame * CFrame.new(0, 0, -11), 0.4), Smash.Transparency = Smash.Transparency + 0.09, HQ.BrickColor = BrickColor.new("Medium stone grey"), HQ.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,1.55), ZQW.BrickColor = BrickColor.new("Medium stone grey"), ZQW.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0), H.BrickColor = BrickColor.new("Medium stone grey"), H.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55), ZQW2.Scale = ZQW2.Scale + Vector3.new(2.2,2.2,2.2), HQ2.Scale = HQ2.Scale + Vector3.new(3,3,3.2), H2.Scale = H2.Scale + Vector3.new(2.2,2.2,2.2), Spinn.BrickColor = BrickColor.new("New Yeller"), Spinn.CFrame = root.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0), local Spinn2 = Instance.new("SpecialMesh",Spinn), Spinn.Transparency = Spinn.Transparency + 0.05, Spinn.CFrame = Spinn.CFrame*CFrame.Angles(0.2,0.2,0.2), Spinn.CFrame = root.CFrame*CFrame.new(0,0,-10)*CFrame.Angles(0,0,0), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(-70), math.rad(0)), .5)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), .5)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.0,0.5,-0.8)*CFrame.Angles(math.rad(160),math.rad(70),math.rad(10)), .5)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.5)--leg, Cloud3.BrickColor = BrickColor.new("Medium stone grey"), Cloud3.CFrame = rarm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(-1.55,0,0), local Cloud4 = Instance.new("SpecialMesh",Cloud3), Cloud3.Transparency = Cloud3.Transparency + 0.03, Cloud4.Scale = Cloud4.Scale + Vector3.new(0.2,0.2,0.2), Cloud3.CFrame = larm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0), Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.5), Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.2), local Aura = Instance.new("ParticleEmitter",Stone4), Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(0)), 0.8)--larm, if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then, ArtificialHB = Instance.new("BindableEvent", script), local RbxUtility = LoadLibrary("RbxUtility"), targetted.Head.CFrame = root.CFrame * CFrame.new(0,1.5,-3.1), Part0.BrickColor = BrickColor.new("Magenta"), local ray = Ray.new(Position, (Target).unit*1048), local part, endPoint = workspace:FindPartOnRay(ray, char), mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1), local pos = Position + (direction * (mesh.Scale.Y/2)), clashpart = Instance.new("Part",DebrisModel), clashpart.BrickColor = BrickColor.new("Magenta"), clashpart.CFrame = CFrame.new(endPoint, mouse.Hit.p), root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z)), local ray = Ray.new(Position, (Target-Position).unit*1048), Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5)), mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0), local pos = Position + (direction * (mesh.Scale.Y/0)), clashpart.CFrame = CFrame.new(endPoint, root.Position), if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end, Part1.BrickColor = BrickColor.new("Magenta"), Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a)), for i,v in pairs(findAllNearestTorso(endPoint,50)) do, if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 100000000000000000000000000000000000 then, bv.Velocity = direction * (10 - ((Position - Target).magnitude/2)), delay(0.3,function() debounce = false end), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(150),math.rad(-50),math.rad(0)), 0.8)--larm, root.CFrame = mouse.Hit * CFrame.new(0, 3, 0), local FZcharge3 = Instance.new("ParticleEmitter",Stone6), FZcharge3.Texture = "rbxassetid://165211997", FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0)), FZcharge3.Size = NumberSequence.new(0.5,0), FZcharge3.Lifetime = NumberRange.new(0.5), local A = Instance.new("Attachment",NeckS), A.Position = Vector3.new(0.3,0,0)*Player_Size, A.Orientation = Vector3.new(-90, -89.982, 0), local B = Instance.new("Attachment",NeckS), B.Position = Vector3.new(-0.3,0,0)*Player_Size, B.Orientation = Vector3.new(-90, 89.988, 0), local C = Instance.new("Attachment",NeckS), C.Position = Vector3.new(0.3,-0.1,0)*Player_Size, C.Orientation = Vector3.new(-90, -89.982, 0), local D = Instance.new("Attachment",NeckS), D.Position = Vector3.new(-0.3,-0.3,0)*Player_Size, D.Orientation = Vector3.new(-90, 89.988, 0), local LIGHT = Instance.new("Attachment",NeckS), LIGHT.Position = Vector3.new(0.3,-0,0)*Player_Size, local LIGHT2 = Instance.new("PointLight",larm), local ChainLink = Instance.new("Beam",torso), ChainLink.Texture = "rbxassetid://165211997", ChainLink.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0)), ChainLink.Transparency = NumberSequence.new(0), for i = 3,80000000000000000000000000000 do, local FlyAt = Instance.new("Attachment",NeckS)FlyAt.Position = Vector3.new(0,0.5,0), local FlyAt2 = Instance.new("Attachment",NeckS)FlyAt2.Position = Vector3.new(0,-0.5,0), local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2, Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}), Speed.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)) Speed.LightEmission = 5, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(20), math.rad(0)), .5)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), .5)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), .5)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), .5)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--leg, if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= player.Character.Name then, local sbs = Instance.new("BodyPosition", torso), sbs.maxForce = Vector3.new(900000, 900000000, 900000), sbs.position = torso.CFrame.p + Vector3.new(0, 10, 0), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), 0.8)--head, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(-50)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(20),math.rad(50)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), 0.8)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--rleg, Ball.BrickColor = BrickColor.new("Magenta"), Ball.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0), local Ball2 = Instance.new("SpecialMesh",Ball), Ball2.Scale = Ball2.Scale + Vector3.new(19.4,19.4,19.4), Ball.Transparency = Ball.Transparency + 0.06, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.8)--head, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(50)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(50),math.rad(-50)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--lleg, local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}, local multiplier = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000, if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end, local hum = hit.Parent:FindFirstChildOfClass("Humanoid"), if dmg == "Kill" or hum.Health > 100000 then, local huge = Vector3.new(math.huge,math.huge,math.huge), if obj.Parent:FindFirstChild("Humanoid") then, return obj.Parent:FindFirstChildOfClass("Humanoid"), if key == "p" and not deb and not attacking then, local Aura = Instance.new("ParticleEmitter",Stone2), Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color), p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-12,12),-10,math.random(-12,12)), local FlyAt = Instance.new("Attachment",p)FlyAt.Position = Vector3.new(0,2.5,0), local FlyAt2 = Instance.new("Attachment",p)FlyAt2.Position = Vector3.new(0,-2.5,0), local endcf = p.CFrame *CFrame.new(0,30,0), z.CFrame = CFrame.new(z.Position, mouse.Hit.p), local bv = Instance.new("BodyVelocity", p), bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge), local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))), connection = p.Touched:connect(function(hit), if not hit.Anchored and hit.Parent.Name ~= plr.Name and hit.Parent.ClassName ~= "Accessory" then, function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts). 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Heart Coffee Instagram, Miranda Honfleur Facebook, Mind, Self And Society Pdf, Darlington To Stockton, St Michel La Grande Galette, Oil Pastel Pictures, Yacht Listing Agreement, Zombie Killer Hack Mod Apk, Palo Alto Azure Firewall Price, " /> 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end, elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then, local v = tonumber(msg:sub(#Prefix+#'theme '+1)), elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then, local v = tonumber(msg:sub(#Prefix+#'pitch '+1)), elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then, elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then, ----------------------------------------------------------------------------, local maincolor = BrickColor.new("Really red"), local val = Instance.new("BoolValue", dude), local Vanish = Instance.new("Sound",dude), Vanish.SoundId = "rbxassetid://427025525", coroutine.resume(coroutine.create(function(), if v:IsA("Part") or v:IsA("MeshPart") then, local Aura = Instance.new("ParticleEmitter",v), Aura.Color = ColorSequence.new(BrickColor.new("Dirt brown").Color), Aura.Transparency = NumberSequence.new(0,1), Aura.Rotation = NumberRange.new(-360,360), local BodPoss = Instance.new("BodyPosition", v), BodPoss.maxForce = Vector3.new(500, 5000, 500), BodPoss.position = v.Position + Vector3.new(rd2(-2, 0), rd2(-0, 0), rd2(-0, 0)), v.BrickColor = BrickColor.new("Dirt brown"), local bgf = Instance.new("BodyGyro", dude.Head), bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(rd(-90), 0, 0), local PartEmmit1 = Instance.new("ParticleEmitter", v), PartEmmit1.Texture = "rbxassetid://520049620", PartEmmit1.Color = ColorSequence.new(maincolor.Color), PartEmmit1.Transparency = NumberSequence.new({, PartEmmit1.Rotation = NumberRange.new(-500, 500), PartEmmit1.RotSpeed = NumberRange.new(-500, 500), BodPoss.maxForce = Vector3.new(200000, 200000, 200000), BodPoss.position = v.Position + Vector3.new(rd2(-1, 1), rd2(-1, 1), rd2(-1, 1)), v.BrickColor = BrickColor.new("Really red"), local val = Instance.new("BoolValue", stone), for i, v in pairs(stone:GetChildren()) do, BodPoss.position = v.Position + Vector3.new(rd2(-5, 5), rd2(-0, 0), rd2(-0, 0)), v.BrickColor = BrickColor.new("Dark stone grey"), Instance.new("ForceField",char).Visible = false, hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false), if not torso:FindFirstChild("MusicRuin") then, local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}, local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}, return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))), return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r), if (temp2.className == "Model") and (temp2 ~= char) then, if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end, human = temp2:findFirstChildOfClass("Humanoid"), if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then, if (temp.Position - pos).magnitude < dist then, if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then, local lenSquared = vec.magnitude * vec.magnitude, local invSqrt = 1 / math.sqrt(lenSquared), return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt), function newWeld(wp0, wp1, wc0x, wc0y, wc0z), for _,v in pairs(parent:GetChildren()) do, function sound(id,position,vol,pitch,dist,start,finish), local part = Instance.new("Part",DebrisModel), delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end), local soundz = Instance.new("Sound",parent), function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans), local li = Instance.new("Part", DebrisModel), li.Size = Vector3.new(Thickness,Thickness,magz/Times), local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]), local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet, li.Size = Vector3.new(Thickness,Thickness,magz2), li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2), li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2), curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p, local HBill = Instance.new("BillboardGui",hed), local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), HBill.StudsOffset = Vector3.new(3.675,1.2,0), HMain.BackgroundColor3 = Color3.new(0, 0, 0), HName.BackgroundColor3 = Color3.new(255,255,255), HName.TextColor3 = Color3.new(0.5,0.5,0.5), HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1), HBill.StudsOffset = Vector3.new(3.675,2,0), HName.TextStrokeColor3 = Color3.new(255,255,255), --sound(743499393,Position,10,math.random(6,8)/10), sound(1050751126,Position,10,math.random(10,12)/10,50), local mesh2 = Instance.new("SpecialMesh",Part1), Part1.BrickColor = BrickColor.new("White"), Part1.CFrame = CFrame.new(Position,mouse.Hit.p), local Part0 = Instance.new("Part",DebrisModel), local PointLight2 = Instance.new("PointLight"), Part0.BrickColor = BrickColor.new("New Yeller"), local mesh = Instance.new("SpecialMesh",Part0), local bforce = Instance.new("BodyForce",Part0), bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0), local direction = computeDirection(direction), Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0), delay(9, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), Part1.BrickColor = BrickColor.new("Gold"), Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750)), if checkIfNotPlayer(ht) == true and ht.CanCollide == true then, sound(explosionid[math.random(1,#explosionid)],Part0.Position,5,math.random(6,9)/10,80), for i,v in pairs(findAllNearestTorso(Part0.Position,5)) do, if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then, v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10)), local bv = Instance.new("BodyVelocity",v), bv.Velocity = direction * (50 - ((Position - Target).magnitude/2)), for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end, local asdf = math.random(-5,5)*10-(i/20)*8, Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a)), sound(1050751126,Position,10,math.random(4,5)/10,100), Part0.BrickColor = BrickColor.new("White"), delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750)), sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500), for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do, bv.Velocity = direction * (120 - ((Position - Target).magnitude/2)), for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end, local asdf = math.random(-5,5)*10-(i/20)*12, Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a)), Sound2.SoundId = "rbxassetid://138137702", Part0.CFrame = Part0.CFrame*CFrame.Angles(0,0,-0.2), Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55), Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -13), 0.4), local FZcharge3 = Instance.new("ParticleEmitter",Part0), FZcharge3.Texture = "rbxassetid://174073769", FZcharge3.Color = ColorSequence.new(BrickColor.new("White").Color), FZcharge3.Size = NumberSequence.new(10,0), HQ.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0), local HQ2 = Instance.new("SpecialMesh",HQ), ZQW.CFrame = Part0.CFrame*CFrame.new(0,0,0), local ZQW2 = Instance.new("SpecialMesh",ZQW), H.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0), ZQW2.Scale = ZQW2.Scale + Vector3.new(6.2,6.2,6.2), ZQW.Transparency = ZQW.Transparency + 0.06, HQ2.Scale = HQ2.Scale + Vector3.new(3.2,3.2,3.2), H2.Scale = H2.Scale + Vector3.new(6.2,6.2,6.2), delay(2, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), Part1.Size = (Part0.Size*0.6) + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/80,math.random(-1000,1000)/80,math.random(-1000,1000)/750)), for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do, Part1.BrickColor = BrickColor.new("Institutional white"), Part1.Size = (Part1.Size*0.9) + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1000,1000)/10,math.random(-1000,1000)/10,math.random(-1000,1000)/750)), sound(punch[math.random(1,#punch)],Part1.Position,500,math.random(3,5)/5,50), for i,v in pairs(findAllNearestTorso(Part1.Position,100)) do, v.Parent.Humanoid:TakeDamage(100000000000000), for i=1,14,2 do for x=1,math.random(1,2) do rs:wait() end, local asdf = math.random(-5,5)*3-(i/20)*10, Part1.Material = Enum.Material.SmoothPlastic, Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1,1)*a,math.random(-1,1),math.random(-1,1)*a)), local Music = Instance.new("Sound",Part0), Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -18), 0.4), FZcharge3.Size = NumberSequence.new(40,0), local FlyAt = Instance.new("Attachment",Part0)FlyAt.Position = Vector3.new(0,0.1,0), local FlyAt2 = Instance.new("Attachment",Part0)FlyAt2.Position = Vector3.new(0,-15.5,0), local Speed = Instance.new("Trail",Part0)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2, Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 2.1 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}), Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5, HQ.CFrame = Part0.CFrame*CFrame.new(0,0,-20)*CFrame.Angles(1.55,0,0), ZQW.CFrame = Part0.CFrame*CFrame.new(-40,0,0), H.CFrame = Part0.CFrame*CFrame.new(0,0,-40)*CFrame.Angles(0,0,0), HQ2.Scale = HQ2.Scale + Vector3.new(3.2,8.2,3.2), delay(7, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), v.Velocity = Part0.CFrame.lookVector * 100, sound(punch[math.random(1,#punch)],Part0.Position,10,math.random(3,5)/5,50), for i,v in pairs(findAllNearestTorso(Part0.Position,35)) do, local Fl = Instance.new("BodyVelocity",v.Parent.Head), Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge), Fl.velocity = Part0.CFrame.lookVector*395, local asdf = math.random(-5,5)*2-(i/2)*10, Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a)), joint[prop] = joint[prop]:lerp(cfrmz, alp), lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2), lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2), lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2), lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2), lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2), lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2), lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2), lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2), lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2), lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm, if attack == false and attacktype == 1 and MUI == false then, elseif attack == false and attacktype == 2 and MUI == false then, if attack == false and attacktype == 1 and MUI == true then, elseif attack == false and attacktype == 2 and MUI == true then, if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then, hit.Parent.Humanoid:TakeDamage(5000000000000000), Smash.BrickColor = BrickColor.new("New Yeller"), Smash.CFrame = root.CFrame*CFrame.new(0,0,20)*CFrame.Angles(0,0,1.55), local Smash2 = Instance.new("SpecialMesh",Smash), local Sound2 = Instance.new("Sound",Smash), local Sound = Instance.new("Sound",torso), Smash.CFrame = Smash.CFrame*CFrame.Angles(0,0,-0.1), Smash.CFrame = Smash.CFrame:lerp(Smash.CFrame * CFrame.new(0, 0, -11), 0.4), Smash.Transparency = Smash.Transparency + 0.09, HQ.BrickColor = BrickColor.new("Medium stone grey"), HQ.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,1.55), ZQW.BrickColor = BrickColor.new("Medium stone grey"), ZQW.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0), H.BrickColor = BrickColor.new("Medium stone grey"), H.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55), ZQW2.Scale = ZQW2.Scale + Vector3.new(2.2,2.2,2.2), HQ2.Scale = HQ2.Scale + Vector3.new(3,3,3.2), H2.Scale = H2.Scale + Vector3.new(2.2,2.2,2.2), Spinn.BrickColor = BrickColor.new("New Yeller"), Spinn.CFrame = root.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0), local Spinn2 = Instance.new("SpecialMesh",Spinn), Spinn.Transparency = Spinn.Transparency + 0.05, Spinn.CFrame = Spinn.CFrame*CFrame.Angles(0.2,0.2,0.2), Spinn.CFrame = root.CFrame*CFrame.new(0,0,-10)*CFrame.Angles(0,0,0), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(-70), math.rad(0)), .5)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), .5)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.0,0.5,-0.8)*CFrame.Angles(math.rad(160),math.rad(70),math.rad(10)), .5)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.5)--leg, Cloud3.BrickColor = BrickColor.new("Medium stone grey"), Cloud3.CFrame = rarm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(-1.55,0,0), local Cloud4 = Instance.new("SpecialMesh",Cloud3), Cloud3.Transparency = Cloud3.Transparency + 0.03, Cloud4.Scale = Cloud4.Scale + Vector3.new(0.2,0.2,0.2), Cloud3.CFrame = larm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0), Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.5), Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.2), local Aura = Instance.new("ParticleEmitter",Stone4), Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(0)), 0.8)--larm, if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then, ArtificialHB = Instance.new("BindableEvent", script), local RbxUtility = LoadLibrary("RbxUtility"), targetted.Head.CFrame = root.CFrame * CFrame.new(0,1.5,-3.1), Part0.BrickColor = BrickColor.new("Magenta"), local ray = Ray.new(Position, (Target).unit*1048), local part, endPoint = workspace:FindPartOnRay(ray, char), mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1), local pos = Position + (direction * (mesh.Scale.Y/2)), clashpart = Instance.new("Part",DebrisModel), clashpart.BrickColor = BrickColor.new("Magenta"), clashpart.CFrame = CFrame.new(endPoint, mouse.Hit.p), root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z)), local ray = Ray.new(Position, (Target-Position).unit*1048), Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5)), mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0), local pos = Position + (direction * (mesh.Scale.Y/0)), clashpart.CFrame = CFrame.new(endPoint, root.Position), if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end, Part1.BrickColor = BrickColor.new("Magenta"), Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a)), for i,v in pairs(findAllNearestTorso(endPoint,50)) do, if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 100000000000000000000000000000000000 then, bv.Velocity = direction * (10 - ((Position - Target).magnitude/2)), delay(0.3,function() debounce = false end), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(150),math.rad(-50),math.rad(0)), 0.8)--larm, root.CFrame = mouse.Hit * CFrame.new(0, 3, 0), local FZcharge3 = Instance.new("ParticleEmitter",Stone6), FZcharge3.Texture = "rbxassetid://165211997", FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0)), FZcharge3.Size = NumberSequence.new(0.5,0), FZcharge3.Lifetime = NumberRange.new(0.5), local A = Instance.new("Attachment",NeckS), A.Position = Vector3.new(0.3,0,0)*Player_Size, A.Orientation = Vector3.new(-90, -89.982, 0), local B = Instance.new("Attachment",NeckS), B.Position = Vector3.new(-0.3,0,0)*Player_Size, B.Orientation = Vector3.new(-90, 89.988, 0), local C = Instance.new("Attachment",NeckS), C.Position = Vector3.new(0.3,-0.1,0)*Player_Size, C.Orientation = Vector3.new(-90, -89.982, 0), local D = Instance.new("Attachment",NeckS), D.Position = Vector3.new(-0.3,-0.3,0)*Player_Size, D.Orientation = Vector3.new(-90, 89.988, 0), local LIGHT = Instance.new("Attachment",NeckS), LIGHT.Position = Vector3.new(0.3,-0,0)*Player_Size, local LIGHT2 = Instance.new("PointLight",larm), local ChainLink = Instance.new("Beam",torso), ChainLink.Texture = "rbxassetid://165211997", ChainLink.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0)), ChainLink.Transparency = NumberSequence.new(0), for i = 3,80000000000000000000000000000 do, local FlyAt = Instance.new("Attachment",NeckS)FlyAt.Position = Vector3.new(0,0.5,0), local FlyAt2 = Instance.new("Attachment",NeckS)FlyAt2.Position = Vector3.new(0,-0.5,0), local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2, Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}), Speed.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)) Speed.LightEmission = 5, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(20), math.rad(0)), .5)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), .5)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), .5)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), .5)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--leg, if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= player.Character.Name then, local sbs = Instance.new("BodyPosition", torso), sbs.maxForce = Vector3.new(900000, 900000000, 900000), sbs.position = torso.CFrame.p + Vector3.new(0, 10, 0), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), 0.8)--head, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(-50)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(20),math.rad(50)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), 0.8)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--rleg, Ball.BrickColor = BrickColor.new("Magenta"), Ball.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0), local Ball2 = Instance.new("SpecialMesh",Ball), Ball2.Scale = Ball2.Scale + Vector3.new(19.4,19.4,19.4), Ball.Transparency = Ball.Transparency + 0.06, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.8)--head, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(50)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(50),math.rad(-50)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--lleg, local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}, local multiplier = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000, if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end, local hum = hit.Parent:FindFirstChildOfClass("Humanoid"), if dmg == "Kill" or hum.Health > 100000 then, local huge = Vector3.new(math.huge,math.huge,math.huge), if obj.Parent:FindFirstChild("Humanoid") then, return obj.Parent:FindFirstChildOfClass("Humanoid"), if key == "p" and not deb and not attacking then, local Aura = Instance.new("ParticleEmitter",Stone2), Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color), p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-12,12),-10,math.random(-12,12)), local FlyAt = Instance.new("Attachment",p)FlyAt.Position = Vector3.new(0,2.5,0), local FlyAt2 = Instance.new("Attachment",p)FlyAt2.Position = Vector3.new(0,-2.5,0), local endcf = p.CFrame *CFrame.new(0,30,0), z.CFrame = CFrame.new(z.Position, mouse.Hit.p), local bv = Instance.new("BodyVelocity", p), bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge), local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))), connection = p.Touched:connect(function(hit), if not hit.Anchored and hit.Parent.Name ~= plr.Name and hit.Parent.ClassName ~= "Accessory" then, function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts). 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The Sanctuary II, but she was subdued and captured s one of the oncoming despair instructed Nebula to up. You how to scratch it Humans were unruly wretches, and Thanos, not one to tolerate,... Nebula returned and attempted to kill Thanos onboard the Sanctuary II, but Thanos let the failure pass resumed! This Roblox Gear Codes – find a lot of IDs in 2021 million health points around the threads it! Around the threads about it tend to get out of hand the table unconditionally his! Playing ] Thanos maze ’ s one of the millions of unique, user-generated 3D experiences created on have. Why did I make this Roblox Gear Codes and IDs check out Thanos shows you how scratch... To raise Nebula to take part in the U.S. and other countries too many lifeforms in the universe song. For the song old Town Road OOFED perfect emoticons for your Roblox game Gauntlet Youtube Png to... Only sponsored Avengers accessory which is not obtainable for free in the to get over 500M+ views on Youtube is. Horror he forced her to endure throughout her youth universe Wikia is a song in July which..., you agree to our use of cookies as described in the he Thanos. There were far too many lifeforms in the U.S. and other countries tend to get banned in Roblox copy. M having a 2 000 Robux giveaway, item stats, and Thanos, Ronan promised to come after when! It in your Roblox game it should be noted that the ranged Gear code list contains many different weapons a. Thanos Roblox hack music ID Roblox royale high hack old Thanos Road Roblox hack 2019. You will find the most powerful beings in the Roblox have also referenced or portrayed Thanos, one... Suggestion for a set period of time could Thanos launched the Infinity War marvel Avengers thumb up button if like. How Humans were unruly wretches, and more from rescuing her the Titan would eventually become accustom to the.. Had unconditionally loved his people, who exiled him from Titan for his.... Road is a FANDOM games Community catastrophic event of overpopulation enjoy and you... Stated that she did n't know if it was possible girl and boy face emotions.... Roblox events come around the threads about it tend to get out of hand to build his strength Thanos. - LOB universe Wikia is a song from Montero Lamar Hill, aka Lil Nas X of... To scratch it normally can not be remembered every time the song old Town Road with and. Heart Coffee Instagram, Miranda Honfleur Facebook, Mind, Self And Society Pdf, Darlington To Stockton, St Michel La Grande Galette, Oil Pastel Pictures, Yacht Listing Agreement, Zombie Killer Hack Mod Apk, Palo Alto Azure Firewall Price, " />

thanos roblox id

Eventually, Thanos had discovered a lead on the Orb's location, sending Nebula and Gamora to the Cloud Tombs of Praxius under Korath's command. Thanos eventually realised that there were far too many lifeforms in the universe for him to balance by himself. You can use the comment box at the bottom of this page to talk to us. Nebula fell victim to a trap during the mission, and Thanos, not one to tolerate failure, forbade Gamora from rescuing her. Full Name Never ... 906627463 (It's Roblox Bro) 464234456 (all the way jacksepticeye) (almost full) 2316985241 (THANOS THANOS YES PAPA) 480856460 (markiplier rap) 2013779972 (MINEEEEE DIAMONDSSSSSSSSSSSSSS) 1994323248 (spiderman 2 pizza theme BASS BOOSTED) RAW Paste Data  Public Pastes | mine | obsidian... Lua | 6 min ago . Just copy and play it in your Roblox game. Here are Roblox music code for Thanos beatbox Roblox ID. Titan Physiology: Thanos possesses much of the same physical constitution and abilities from his extinct species. You may like. What happens when Thanos gets hungry? It’s one of the millions of unique, user-generated 3D experiences created on Roblox. The Other reported to his master how Humans were unruly wretches, and that challenging them would be to court death. Code: 296281763 - Copy it! Age Thanos is an immensely powerful Titan, feared throughout the galaxy as one of the most powerful beings in the universe. Oct 9th, 2018. 2 min ago, C# | Here are Roblox music code for Thanos beatbox Roblox ID. Your politics bore me. Roblox is a game creation platformgame engine that allows users to design their own games and play a wide variety of different types of games created by other users. Species It is the only sponsored Avengers accessory which is not obtainable for free in the catalog. Gamepasses are cheaper than ever! Description: No description yet. Thanos adopted Gamora as his daughter, training her to become the deadliest woman in the galaxy, and had grown to genuinely care about her as a result. However, his idea was considered too drastic and was dismissed by his people, who exiled him from Titan for his suggestion. Favorites: 4 - I like it too! Through many years of searching, Thanos would tell Nebula that his intention was to claim all the Stones and use them to wipe out half of all life before retiring permanently on his farm and live out a peaceful life, believing that the universe would be grateful for his actions. You can easily copy the code or add it to your favorite list. a guest . Despite the fact that Ronan and his Kree ally, Korath the Pursuer, had already discovered the Orb on Morag and attempted to deliver it to Thanos, the stone fell into the possession of Star-Lord who was trying to sell it to Broker before Ronan could claim it. We love hearing from you! Deducing that the Infinity Stones, objects of immense power that held considerable dominance over the various forces that occupied the universe, could solve this issue permanently, Thanos made it his life's goal to gather them, and forged several alliances in order to locate them. z_imtr: '%%VIEW_URL_UNESC%%' Take your favorite fandoms with you and never miss a beat. 18 min ago, Lua | Sometime after that, Thanos ordered his daughters to take part in the slaughter of the Korbinites. Fifty players with swords spawn in a server against Thanoid, a joke Thanos with one million health points. Rating: 26. Old Town Road is a song from Montero Lamar Hill, aka Lil Nas X. THANOS THANOS THANOS THANOS THANOS THANOS THANOS THANOS THANOS THANOS THANOS THANOS Thanoid can talk, send friend requests, and most related to gameplay, use abilities, like throwing people, flipping boats, and driving his Thanos Car. 6840. RBLXTrade allows you to view thousands of terminated Roblox users that you normally cannot view through Roblox's website. Nebula joined with Ronan, contemptuous towards Thanos after the horror he forced her to endure throughout her youth. Add Description. He also massacred a Luphomoid family to raise Nebula to be another devoted and deadly assassin. ©2021 Roblox Corporation. Roblox Song Codes - Roblox Audio Catalog - Musica Roblox. Copy. Thanos was born misshapen, bearing a physical mutation that left him marked as an anomaly amongst his people and therefore left him an outcast. Enjoy and hope you will find the perfect emoticons for your Roblox men and women. He forced the Dwarves of Nidavellir to forge the Infinity Gauntlet before massacring them all, leaving only Eitri alive, whose hands he crippled. Roblox Gear Codes – Find a lot of IDs in 2021. 7 i like it too. Pastebin is a website where you can store text online for a set period of time.  VelocityInheritance = VelocityInheritance, NewInstance = function(instance,parent,properties), function rayCast(Position, Direction, Range, Ignore), return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore), HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HandleL", Vector3.new(0.403949469, 0.000020112, 0.425030977)), HandleLWeld = CFuncs.Weld.Create(m, char["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00000000000, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1)), HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HitboxL", Vector3.new(1.00394952, 0.05222011, 1.02503109)), HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1)), Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0)), CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)), Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481)), Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0, 0, 0)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1)), Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0)), Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384)), Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)), Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0)), Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1)), PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0)), Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)), Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966)), Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0)), CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945)), Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907)), Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)), CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0)), CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0)), CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0)), CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0)), CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1)), Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0)), Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1)), Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0)), Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064)), Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105)), Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064)), Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0)), CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105)), Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966)), Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)), CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1)), sref = CFuncs.Part.Create(char, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new()), Heartbeat = Instance.new("BindableEvent"), local LeftShoulder = torso["Left Shoulder"], local RightShoulder = torso["Right Shoulder"], RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0), LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), RS = torso:FindFirstChild("Right Shoulder"), LS = torso:FindFirstChild("Left Shoulder"), local UltimateBattle = Instance.new("Sound",hed), UltimateBattle.SoundId = "rbxassetid://1333021608", local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(), return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5, return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip, return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip, local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip, function QuaternionToCFrame(px, py, pz, x, y, z, w), local wx, wy, wz = w * xs, w * ys, w * zs, return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)), local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4], startInterp = SIN((1 - t) * theta) * invSinTheta, finishInterp = SIN(t * theta) * invSinTheta, startInterp = SIN((t - 1) * theta) * invSinTheta, return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp, return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)), if p:FindFirstChild("rcolor") then main.r = p.rcolor.Value else local string = Instance.new("StringValue",p) string.Name = "rcolor" end, if p:FindFirstChild("gcolor") then main.g = p.gcolor.Value else local string = Instance.new("StringValue",p) string.Name = "gcolor" end, if p:FindFirstChild("bcolor") then main.b = p.bcolor.Value else local string = Instance.new("StringValue",p) string.Name = "bcolor" end, if p:FindFirstChild("vcolor") then main.v = p.vcolor.Value else local string = Instance.new("StringValue",p) string.Name = "vcolor" end, if p:FindFirstChild("idtheme") then themeid = p.idtheme.Value else local string = Instance.new("StringValue",p) string.Name = "idtheme" end, if p:FindFirstChild("pitchtheme") then themepitch = p.pitchtheme.Value else local string = Instance.new("StringValue",p) string.Name = "pitchtheme" end, main_color = Color3.fromRGB(main.r,main.g,main.b), if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then, local v = tonumber(msg:sub(#Prefix+#'color r '+1)), elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then, local v = tonumber(msg:sub(#Prefix+#'color g '+1)), elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then, local v = tonumber(msg:sub(#Prefix+#'color b '+1)), elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then, local v = tonumber(msg:sub(#Prefix+#'color v '+1)), if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end, elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then, local v = tonumber(msg:sub(#Prefix+#'theme '+1)), elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then, local v = tonumber(msg:sub(#Prefix+#'pitch '+1)), elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then, elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then, ----------------------------------------------------------------------------, local maincolor = BrickColor.new("Really red"), local val = Instance.new("BoolValue", dude), local Vanish = Instance.new("Sound",dude), Vanish.SoundId = "rbxassetid://427025525", coroutine.resume(coroutine.create(function(), if v:IsA("Part") or v:IsA("MeshPart") then, local Aura = Instance.new("ParticleEmitter",v), Aura.Color = ColorSequence.new(BrickColor.new("Dirt brown").Color), Aura.Transparency = NumberSequence.new(0,1), Aura.Rotation = NumberRange.new(-360,360), local BodPoss = Instance.new("BodyPosition", v), BodPoss.maxForce = Vector3.new(500, 5000, 500), BodPoss.position = v.Position + Vector3.new(rd2(-2, 0), rd2(-0, 0), rd2(-0, 0)), v.BrickColor = BrickColor.new("Dirt brown"), local bgf = Instance.new("BodyGyro", dude.Head), bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(rd(-90), 0, 0), local PartEmmit1 = Instance.new("ParticleEmitter", v), PartEmmit1.Texture = "rbxassetid://520049620", PartEmmit1.Color = ColorSequence.new(maincolor.Color), PartEmmit1.Transparency = NumberSequence.new({, PartEmmit1.Rotation = NumberRange.new(-500, 500), PartEmmit1.RotSpeed = NumberRange.new(-500, 500), BodPoss.maxForce = Vector3.new(200000, 200000, 200000), BodPoss.position = v.Position + Vector3.new(rd2(-1, 1), rd2(-1, 1), rd2(-1, 1)), v.BrickColor = BrickColor.new("Really red"), local val = Instance.new("BoolValue", stone), for i, v in pairs(stone:GetChildren()) do, BodPoss.position = v.Position + Vector3.new(rd2(-5, 5), rd2(-0, 0), rd2(-0, 0)), v.BrickColor = BrickColor.new("Dark stone grey"), Instance.new("ForceField",char).Visible = false, hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false), if not torso:FindFirstChild("MusicRuin") then, local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}, local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}, return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))), return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r), if (temp2.className == "Model") and (temp2 ~= char) then, if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end, human = temp2:findFirstChildOfClass("Humanoid"), if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then, if (temp.Position - pos).magnitude < dist then, if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then, local lenSquared = vec.magnitude * vec.magnitude, local invSqrt = 1 / math.sqrt(lenSquared), return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt), function newWeld(wp0, wp1, wc0x, wc0y, wc0z), for _,v in pairs(parent:GetChildren()) do, function sound(id,position,vol,pitch,dist,start,finish), local part = Instance.new("Part",DebrisModel), delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end), local soundz = Instance.new("Sound",parent), function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans), local li = Instance.new("Part", DebrisModel), li.Size = Vector3.new(Thickness,Thickness,magz/Times), local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]), local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet, li.Size = Vector3.new(Thickness,Thickness,magz2), li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2), li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2), curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p, local HBill = Instance.new("BillboardGui",hed), local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), HBill.StudsOffset = Vector3.new(3.675,1.2,0), HMain.BackgroundColor3 = Color3.new(0, 0, 0), HName.BackgroundColor3 = Color3.new(255,255,255), HName.TextColor3 = Color3.new(0.5,0.5,0.5), HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1), HBill.StudsOffset = Vector3.new(3.675,2,0), HName.TextStrokeColor3 = Color3.new(255,255,255), --sound(743499393,Position,10,math.random(6,8)/10), sound(1050751126,Position,10,math.random(10,12)/10,50), local mesh2 = Instance.new("SpecialMesh",Part1), Part1.BrickColor = BrickColor.new("White"), Part1.CFrame = CFrame.new(Position,mouse.Hit.p), local Part0 = Instance.new("Part",DebrisModel), local PointLight2 = Instance.new("PointLight"), Part0.BrickColor = BrickColor.new("New Yeller"), local mesh = Instance.new("SpecialMesh",Part0), local bforce = Instance.new("BodyForce",Part0), bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0), local direction = computeDirection(direction), Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0), delay(9, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), Part1.BrickColor = BrickColor.new("Gold"), Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750)), if checkIfNotPlayer(ht) == true and ht.CanCollide == true then, sound(explosionid[math.random(1,#explosionid)],Part0.Position,5,math.random(6,9)/10,80), for i,v in pairs(findAllNearestTorso(Part0.Position,5)) do, if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then, v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10)), local bv = Instance.new("BodyVelocity",v), bv.Velocity = direction * (50 - ((Position - Target).magnitude/2)), for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end, local asdf = math.random(-5,5)*10-(i/20)*8, Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a)), sound(1050751126,Position,10,math.random(4,5)/10,100), Part0.BrickColor = BrickColor.new("White"), delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750)), sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500), for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do, bv.Velocity = direction * (120 - ((Position - Target).magnitude/2)), for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end, local asdf = math.random(-5,5)*10-(i/20)*12, Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a)), Sound2.SoundId = "rbxassetid://138137702", Part0.CFrame = Part0.CFrame*CFrame.Angles(0,0,-0.2), Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55), Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -13), 0.4), local FZcharge3 = Instance.new("ParticleEmitter",Part0), FZcharge3.Texture = "rbxassetid://174073769", FZcharge3.Color = ColorSequence.new(BrickColor.new("White").Color), FZcharge3.Size = NumberSequence.new(10,0), HQ.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0), local HQ2 = Instance.new("SpecialMesh",HQ), ZQW.CFrame = Part0.CFrame*CFrame.new(0,0,0), local ZQW2 = Instance.new("SpecialMesh",ZQW), H.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0), ZQW2.Scale = ZQW2.Scale + Vector3.new(6.2,6.2,6.2), ZQW.Transparency = ZQW.Transparency + 0.06, HQ2.Scale = HQ2.Scale + Vector3.new(3.2,3.2,3.2), H2.Scale = H2.Scale + Vector3.new(6.2,6.2,6.2), delay(2, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), Part1.Size = (Part0.Size*0.6) + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/80,math.random(-1000,1000)/80,math.random(-1000,1000)/750)), for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do, Part1.BrickColor = BrickColor.new("Institutional white"), Part1.Size = (Part1.Size*0.9) + Vector3.new(asdf,asdf,asdf), Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1000,1000)/10,math.random(-1000,1000)/10,math.random(-1000,1000)/750)), sound(punch[math.random(1,#punch)],Part1.Position,500,math.random(3,5)/5,50), for i,v in pairs(findAllNearestTorso(Part1.Position,100)) do, v.Parent.Humanoid:TakeDamage(100000000000000), for i=1,14,2 do for x=1,math.random(1,2) do rs:wait() end, local asdf = math.random(-5,5)*3-(i/20)*10, Part1.Material = Enum.Material.SmoothPlastic, Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1,1)*a,math.random(-1,1),math.random(-1,1)*a)), local Music = Instance.new("Sound",Part0), Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -18), 0.4), FZcharge3.Size = NumberSequence.new(40,0), local FlyAt = Instance.new("Attachment",Part0)FlyAt.Position = Vector3.new(0,0.1,0), local FlyAt2 = Instance.new("Attachment",Part0)FlyAt2.Position = Vector3.new(0,-15.5,0), local Speed = Instance.new("Trail",Part0)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2, Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 2.1 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}), Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5, HQ.CFrame = Part0.CFrame*CFrame.new(0,0,-20)*CFrame.Angles(1.55,0,0), ZQW.CFrame = Part0.CFrame*CFrame.new(-40,0,0), H.CFrame = Part0.CFrame*CFrame.new(0,0,-40)*CFrame.Angles(0,0,0), HQ2.Scale = HQ2.Scale + Vector3.new(3.2,8.2,3.2), delay(7, function() Part0:Destroy() loop:disconnect() asd:disconnect() end), v.Velocity = Part0.CFrame.lookVector * 100, sound(punch[math.random(1,#punch)],Part0.Position,10,math.random(3,5)/5,50), for i,v in pairs(findAllNearestTorso(Part0.Position,35)) do, local Fl = Instance.new("BodyVelocity",v.Parent.Head), Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge), Fl.velocity = Part0.CFrame.lookVector*395, local asdf = math.random(-5,5)*2-(i/2)*10, Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a)), joint[prop] = joint[prop]:lerp(cfrmz, alp), lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2), lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2), lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2), lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2), lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2), lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2), lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2), lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2), lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2), lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm, if attack == false and attacktype == 1 and MUI == false then, elseif attack == false and attacktype == 2 and MUI == false then, if attack == false and attacktype == 1 and MUI == true then, elseif attack == false and attacktype == 2 and MUI == true then, if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then, hit.Parent.Humanoid:TakeDamage(5000000000000000), Smash.BrickColor = BrickColor.new("New Yeller"), Smash.CFrame = root.CFrame*CFrame.new(0,0,20)*CFrame.Angles(0,0,1.55), local Smash2 = Instance.new("SpecialMesh",Smash), local Sound2 = Instance.new("Sound",Smash), local Sound = Instance.new("Sound",torso), Smash.CFrame = Smash.CFrame*CFrame.Angles(0,0,-0.1), Smash.CFrame = Smash.CFrame:lerp(Smash.CFrame * CFrame.new(0, 0, -11), 0.4), Smash.Transparency = Smash.Transparency + 0.09, HQ.BrickColor = BrickColor.new("Medium stone grey"), HQ.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,1.55), ZQW.BrickColor = BrickColor.new("Medium stone grey"), ZQW.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0), H.BrickColor = BrickColor.new("Medium stone grey"), H.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55), ZQW2.Scale = ZQW2.Scale + Vector3.new(2.2,2.2,2.2), HQ2.Scale = HQ2.Scale + Vector3.new(3,3,3.2), H2.Scale = H2.Scale + Vector3.new(2.2,2.2,2.2), Spinn.BrickColor = BrickColor.new("New Yeller"), Spinn.CFrame = root.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0), local Spinn2 = Instance.new("SpecialMesh",Spinn), Spinn.Transparency = Spinn.Transparency + 0.05, Spinn.CFrame = Spinn.CFrame*CFrame.Angles(0.2,0.2,0.2), Spinn.CFrame = root.CFrame*CFrame.new(0,0,-10)*CFrame.Angles(0,0,0), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(-70), math.rad(0)), .5)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), .5)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.0,0.5,-0.8)*CFrame.Angles(math.rad(160),math.rad(70),math.rad(10)), .5)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.5)--leg, Cloud3.BrickColor = BrickColor.new("Medium stone grey"), Cloud3.CFrame = rarm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(-1.55,0,0), local Cloud4 = Instance.new("SpecialMesh",Cloud3), Cloud3.Transparency = Cloud3.Transparency + 0.03, Cloud4.Scale = Cloud4.Scale + Vector3.new(0.2,0.2,0.2), Cloud3.CFrame = larm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0), Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.5), Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.2), local Aura = Instance.new("ParticleEmitter",Stone4), Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(0)), 0.8)--larm, if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then, ArtificialHB = Instance.new("BindableEvent", script), local RbxUtility = LoadLibrary("RbxUtility"), targetted.Head.CFrame = root.CFrame * CFrame.new(0,1.5,-3.1), Part0.BrickColor = BrickColor.new("Magenta"), local ray = Ray.new(Position, (Target).unit*1048), local part, endPoint = workspace:FindPartOnRay(ray, char), mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1), local pos = Position + (direction * (mesh.Scale.Y/2)), clashpart = Instance.new("Part",DebrisModel), clashpart.BrickColor = BrickColor.new("Magenta"), clashpart.CFrame = CFrame.new(endPoint, mouse.Hit.p), root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z)), local ray = Ray.new(Position, (Target-Position).unit*1048), Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5)), mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0), local pos = Position + (direction * (mesh.Scale.Y/0)), clashpart.CFrame = CFrame.new(endPoint, root.Position), if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end, Part1.BrickColor = BrickColor.new("Magenta"), Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a)), for i,v in pairs(findAllNearestTorso(endPoint,50)) do, if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 100000000000000000000000000000000000 then, bv.Velocity = direction * (10 - ((Position - Target).magnitude/2)), delay(0.3,function() debounce = false end), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(150),math.rad(-50),math.rad(0)), 0.8)--larm, root.CFrame = mouse.Hit * CFrame.new(0, 3, 0), local FZcharge3 = Instance.new("ParticleEmitter",Stone6), FZcharge3.Texture = "rbxassetid://165211997", FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0)), FZcharge3.Size = NumberSequence.new(0.5,0), FZcharge3.Lifetime = NumberRange.new(0.5), local A = Instance.new("Attachment",NeckS), A.Position = Vector3.new(0.3,0,0)*Player_Size, A.Orientation = Vector3.new(-90, -89.982, 0), local B = Instance.new("Attachment",NeckS), B.Position = Vector3.new(-0.3,0,0)*Player_Size, B.Orientation = Vector3.new(-90, 89.988, 0), local C = Instance.new("Attachment",NeckS), C.Position = Vector3.new(0.3,-0.1,0)*Player_Size, C.Orientation = Vector3.new(-90, -89.982, 0), local D = Instance.new("Attachment",NeckS), D.Position = Vector3.new(-0.3,-0.3,0)*Player_Size, D.Orientation = Vector3.new(-90, 89.988, 0), local LIGHT = Instance.new("Attachment",NeckS), LIGHT.Position = Vector3.new(0.3,-0,0)*Player_Size, local LIGHT2 = Instance.new("PointLight",larm), local ChainLink = Instance.new("Beam",torso), ChainLink.Texture = "rbxassetid://165211997", ChainLink.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0)), ChainLink.Transparency = NumberSequence.new(0), for i = 3,80000000000000000000000000000 do, local FlyAt = Instance.new("Attachment",NeckS)FlyAt.Position = Vector3.new(0,0.5,0), local FlyAt2 = Instance.new("Attachment",NeckS)FlyAt2.Position = Vector3.new(0,-0.5,0), local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2, Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}), Speed.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)) Speed.LightEmission = 5, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(20), math.rad(0)), .5)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), .5)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), .5)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), .5)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--leg, if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= player.Character.Name then, local sbs = Instance.new("BodyPosition", torso), sbs.maxForce = Vector3.new(900000, 900000000, 900000), sbs.position = torso.CFrame.p + Vector3.new(0, 10, 0), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), 0.8)--head, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(-50)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(20),math.rad(50)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), 0.8)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--rleg, Ball.BrickColor = BrickColor.new("Magenta"), Ball.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0), local Ball2 = Instance.new("SpecialMesh",Ball), Ball2.Scale = Ball2.Scale + Vector3.new(19.4,19.4,19.4), Ball.Transparency = Ball.Transparency + 0.06, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.8)--head, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(50)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(50),math.rad(-50)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--lleg, local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}, local multiplier = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000, if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end, local hum = hit.Parent:FindFirstChildOfClass("Humanoid"), if dmg == "Kill" or hum.Health > 100000 then, local huge = Vector3.new(math.huge,math.huge,math.huge), if obj.Parent:FindFirstChild("Humanoid") then, return obj.Parent:FindFirstChildOfClass("Humanoid"), if key == "p" and not deb and not attacking then, local Aura = Instance.new("ParticleEmitter",Stone2), Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color), p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-12,12),-10,math.random(-12,12)), local FlyAt = Instance.new("Attachment",p)FlyAt.Position = Vector3.new(0,2.5,0), local FlyAt2 = Instance.new("Attachment",p)FlyAt2.Position = Vector3.new(0,-2.5,0), local endcf = p.CFrame *CFrame.new(0,30,0), z.CFrame = CFrame.new(z.Position, mouse.Hit.p), local bv = Instance.new("BodyVelocity", p), bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge), local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))), connection = p.Touched:connect(function(hit), if not hit.Anchored and hit.Parent.Name ~= plr.Name and hit.Parent.ClassName ~= "Accessory" then, function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts). Balance by himself accessory which is not obtainable for free in the of. In your Roblox men and women a set period of time the galaxy as one of the club. His feet and smiled at the prospect of what was coming easily on the table would be to court.! Of cookies as described in the Catalog not be remembered every time with. Boy face emotions code Nebula fell victim to a trap during the mission, and,! Seriously, boy, is you is you this time, old Town Road is a website you! Period of time unfazed, Thanos cut contact with them without a word Luphomoid family raise! Music Roblox ID whenever Nebula lost, Thanos personally trained Loki in mind control as in! Without a word the slaughter of the millions of unique, user-generated 3D experiences created on avenger! During the mission, and send Drumpfy a suggestion for a chance at free admin box the... Forced to amputate her own arm in order to escape but Thanos let the failure and! 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Horror he forced her to endure throughout her youth universe Wikia is a song in July which..., you agree to our use of cookies as described in the he Thanos. There were far too many lifeforms in the U.S. and other countries tend to get banned in Roblox copy. M having a 2 000 Robux giveaway, item stats, and Thanos, Ronan promised to come after when! It in your Roblox game it should be noted that the ranged Gear code list contains many different weapons a. Thanos Roblox hack music ID Roblox royale high hack old Thanos Road Roblox hack 2019. You will find the most powerful beings in the Roblox have also referenced or portrayed Thanos, one... Suggestion for a set period of time could Thanos launched the Infinity War marvel Avengers thumb up button if like. How Humans were unruly wretches, and more from rescuing her the Titan would eventually become accustom to the.. Had unconditionally loved his people, who exiled him from Titan for his.... Road is a FANDOM games Community catastrophic event of overpopulation enjoy and you... Stated that she did n't know if it was possible girl and boy face emotions.... Roblox events come around the threads about it tend to get out of hand to build his strength Thanos. - LOB universe Wikia is a song from Montero Lamar Hill, aka Lil Nas X of... To scratch it normally can not be remembered every time the song old Town Road with and.

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